Then allocate these ranks to desired skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one).Įach level thereafter, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. You gain a +3 bonus on all class skills that you put ranks into.
It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. Any skill with a “C” in it is a Class Skill for your class. Refer to Table: Skills Summary and look for your chosen class across the top row (abbreviated name.) Look down the column for your chosen class. Prestige classes (see Prestige Classes) can never be a favored class.ĭetermine the number of skill ranks your character gets based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans).Ĭlass Skills Each class has a number of favored skills, called class skills. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. Consult your GM to determine this list.įavored Class: Each character begins play with a single favored class of his choosing-typically, this is the same class as the one he chooses at 1st level.
If your character is a spell caster that prepares spells (such as a wizard) you will need to determine the spells your character starts with. As the character gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities. If this is a new character, he or she starts at 1st level in this chosen class. Table: Race and Ability Score Bonuses RaceĪ character’s class represents a profession, such as fighter or wizard. Note: See the Linguistics skill for more information pertaining to Languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier. Each race lists the languages a character of that race automatically knows, as well as a number of bonus languages it may learn. Pick a race, applying any modifiers to your ability scores and any other racial traits. If you’d like to roll your scores randomly using the Standard (4d6) method… click here! 3) Choose a Race Table: Ability Score Points Campaign Type Point Buy: If you will be using a “point-buy” method, the two following tables include the costs of purchasing ability scores. Note: Your choice of race will offer one or more bonuses to apply to your Ability Scores. If your GM is using a point buy method, the point amounts and costs of attributes are included at right for your convenience. There are several methods to choose from for generating these scores so consult your GM to determine which method he is using. Some class selections require you to have better than average scores for some of your abilities. These six scores determine your character’s most basic attributes and are used to decide a wide variety of details and statistics. Start by generating your character’s ability scores. An exceptionally well-made and in-depth Microsoft Excel spreadsheet.